June 26, 2022

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How to turn off the pickup animation in the forbidden sight of the West

How to turn off the pickup animation in the forbidden sight of the West

screenshot: Sony / Kotaku

It’s a good thing Forbidden horizon west He has a bottomless stock. Recently developer Guerrilla Games has accelerated the looting of its bot hack adventure with the quiet addition of one simple feature: the option to disable small animations.

Forbidden horizon west, which was first released in February on PlayStation 4 and PlayStation 5, is the epitome of the “textbook open-world game,” for all the good and the bad that it implies. at Game reviewyou talked about a bunch of minor annoyances, and explicitly drew attention to the fact that you should stop moving to pick up basic resources like Ridgewood (for stock drafting), fiber (for fermentation doses) and million berries (for immediate recovery).

guerrilla sound To roll out the new feature during horizonLatest update – yes, same update Make the game less flicker—but did not indicate the change in the detailed patch notes. It is not clear why. Sony representatives, Forbidden horizon westThe publisher did not respond to a request for comment in time for publication.

However, after the update, you can clearly see the new feature. by turning off pickup animation Option, found under General submenu , will do this so that Aloy doesn’t get stuck in her tracks when picking up secondary items. Works for most tailings around forbidden westForbidden West (woods of bark, fiber, and yes, berries). But for rare items or items that you need to hunt, and items that you need to keep the Triangle to interact with, you still have to stop selling.

Easy rule: loot you can shoot machines, like cans And the Cold water, can be obtained instantly, as well as resources from plants. But anything you find in a box or outside of a robot’s skeleton — machine cores, braided circuits and wires, glowblast, etc. — requires you to stop moving.

On the whole, disabling pickup animations is a minor tweak that doesn’t dramatically change Horizon Forbidden West. (After crunching the numbers, I’ve found it makes the game, approximately, 1.762 percent more convenient.) But for time-crunched players, every second counts. And it’s one of many quality-of-life features that made Sucker Punch’s Ghost of Tsushima—another slickly produced first-party game from the PlayStation oeuvre—such an easily digestible game. Open-world games are overwhelmingly unwieldy enough these days. Any little thing that makes them more whelmingly wieldy is welcome in my book.

That said, I understand why disabled pickup animations wouldn’t appeal to all players. For some, that you have to stop to pick up basic loot is a design choice that makes Horizon feel realistic, immerses you in its world, and forces you to be more deliberate with your actions. But that’s what rules about this quiet update: It’s lovely to have the option now. And some fans, at least, seem happy to take full advantage of it.

“I’m so glad they added a pickup animation…toggle, it saves so much time and doesn’t break exploration continuity or pace,” one player wrote in a semi-viral tweet. “Now I will collect a million pills [cherry emoji]. “

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